ABOUT

I am a software developer specializing in computer graphics, and I recently received my bachelor's degree in Computer Science with a minor in Interdisciplinary Design. Currently, I am working as a gameplay and engine programmer in Minneapolis. I also do quite a bit of tools development. When I was a student, I was an officer for my university's graphics club and for its game development club. I contributed to multiple research projects as a game and simulation developer. My intent long-term is to apply my skills to develop real-time rendering features and content authoring tools for game engines. My design speciality is typography. I have professional and educational experience both applying and creating typefaces. My hobbies include cooking, letterpress printing, and table tennis.

My big-picture goals are:

  • to contribute to the development of games that ignite and fuel players' passion for living
  • to do design work that improves lives practically and aesthetically

  • LINKS


    [ Resume ]
    [ GitHub ]
    [ itch.io ]
    [ Substack ]

    PROJECTS


    [ Hardware Rendering with APIs ]
    [ Home-Cooked Software Rendering ]
    [ 3D CCD Inverse Kinematics ]
    [ In-Engine Game Development ]
    [ Physics and Collision ]
    [ Workshops ]
    [ Other Projects ]