ABOUT
I am a gameplay and engine programmer currently based in Minneapolis.
I also do quite a bit of graphics programming and tools development.
Design is often an important part of my work, but I am a programmer first and foremost.
LINKS
[ Resume ]
[ GitHub ]
[ itch.io ]
[ Substack ]
PROJECTS
[ Hardware Rendering with APIs ]
[ Home-Cooked Software Rendering ]
[ 3D CCD Inverse Kinematics ]
[ In-Engine Game Development ]
[ Physics and Collision ]
[ Workshops ]
[ Photography ]
[ Other Projects ]